#ifndef __STRING_MANAGER_H__
#define __STRING_MANAGER_H__

#define STR_BUF_SIZE	1024

class StringManager
{
private:
	static StringManager* pInstance;

	char** story_text;
	int story_line;

public:
	char** player_name;
	char** skill_name;

	static StringManager& getInstance();

	StringManager();
	~StringManager();

	char** LoadStroyText(int id);
	int GetStoryLine();

	void RemoveAll();
};

#endif  // __STRING_MANAGER_H__